
Infernal Council
This is a real-time environment made using Unreal Engine 5. It is an original concept exploring the interior environment of a dark fantasy world. The project allowed me to explore procedural modeling and scattering, fantasy design, architecture asset creation, shader creation, organic sculpting, and real-time VFX for the game development pipeline.
The environment was inspired by multiple games in terms of art direction, including Warframe, Skyrim, Bloodborne, and Soulframe.
This project was created using: Houdini, ZBrush, Maya, Speedtree, Substance Designer, Substance Painter, Gaea, Photoshop, Unreal Engine, Affinity Photo, and After Effects.
Responsible for all aspects.


Breakdowns

The most challenging part of this project was find the balance between creating motion lines through silhouette and showing textural details on the geometries, in order to pursue the most visually striking stylized world possible.
Lighting is a skill I've been working hard to develop and find it very rewarding to create unique moods instead of looking the same as most of other UE5 projects available online. For this project, I specifically looked into multiple illustrators' environment artwork utilizing sillouette for shapes. And I also looked into old games like Homeworld to figure out some of the ways to display visuals.
Asset Library
Here is the render of the assets used to create the environment.
All models were designed by myself.

High Poly Sculpts & RGB Masks
Here are beauty renders of some highpoly assets along with their RGB masking made for the project.
Rendered using UE 5.

Techniques
Here are some showcases of my approach towards the project.





