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Cemetery

This is a real-time environment made using Unreal Engine 5. It is an original concept exploring the exterior environment of a dark fantasy world. The project allowed me to explore procedural modeling, fantasy design, architecture asset creation, shader creation, and organic sculpting for the game development pipeline. 

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The design style was inspired by From Software's Bloodborne. 

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This project was created using: Houdini, ZBrush, Maya, Speedtree, Substance Designer, Substance Painter, Gaea, Photoshop, Unreal Engine, Affinity Photo, and After Effects. 

Responsible for all aspects. 

Breakdowns

The most challenging part of this project was to find the balance between creating motion lines through silhouette and showing textural details on the geometries, in order to pursue the most visually striking stylized world possible. 

Lighting is a skill I've been working hard to develop, and I find it very rewarding to create unique moods instead of looking the same as most other UE5 projects available online. For this project, I specifically looked into multiple illustrators' environment artwork utilizing silhouettes for shapes. I also looked into old games like Homeworld to figure out some of the ways to display visuals. 

Asset Library

Here is the render of the assets used to create the environment. 

All models were designed by myself. 

High Poly Sculpts

Here are beauty renders of some highpoly assets made for the project. 

Rendered using UE 5. 

Tileable Materials

All procedural materials are made using Substance Designer and Substance Painter. Rendered using UE 5. 

Techniques

Here are some showcases of my approach towards the project. 

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